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stom

Community

@stom66 · Edinburgh, UK

10Followers
|
60Public Repos
|
33Published Skills

Well hi there!

Skills Distribution
DomainUI/UX & Crea...3D Scene Developme.. (35%)Multiplayer Networ.. (20%)Game Design & Inte.. (20%)Deployment, Migrat.. (15%)

Agent Skills by stom

Showing 33 vetted skills indexed across 1 GitHub repositories.

stom66stom66
1

scene-runtime

Implements Decentraland SDK7 runtime APIs for async tasks, networking, timers, and restricted actions.

Community
Advanced
stom66stom66
1

player-avatar

Controls player position, avatar attachments, emotes, and locomotion in Decentraland SDK7 scenes.

Community
Advanced
stom66stom66
1

multiplayer-sync

Implements peer-to-peer multiplayer state synchronization in Decentraland scenes using CRDT-based syncEntity and MessageBus.

Community
Advanced
stom66stom66
1

advanced-input

Implement input polling, pointer lock, movement restriction, and mobile touch controls in Decentraland scenes.

Community
Intermediate
stom66stom66
1

build-ui

Build 2D screen-space UI for Decentraland scenes using React-ECS JSX components.

Community
Advanced
stom66stom66
1

animations-tweens

Animate Decentraland scene entities using Animator clips, Tweens, and TweenSequence chains.

Community
Advanced
stom66stom66
1

add-3d-models

Add and author GLB 3D models in Decentraland scenes using GltfContainer, an asset catalog, and Blender.

Community
Advanced
stom66stom66
1

create-scene

Scaffold new Decentraland SDK7 scene projects with composites, scene.json, and TypeScript logic.

Community
Advanced
stom66stom66
1

optimize-scene

Diagnose and optimize Decentraland scene performance against parcel-based resource limits.

Community
Advanced
stom66stom66
1

lighting-environment

Configure dynamic lights, shadows, skybox time, and emissive materials in Decentraland scenes.

Community
Intermediate
stom66stom66
1

game-design

Plan Decentraland game loops, scene architecture, and performance budgets for SDK 7 scenes.

Community
Intermediate
stom66stom66
1

deploy-worlds

Deploy Decentraland scenes to Worlds using a DCL NAME or ENS domain.

Community
Intermediate
stom66stom66
1

audio-video

Add sound effects, music streams, and video screens to Decentraland scenes.

Community
Intermediate
stom66stom66
1

camera-control

Control camera modes, virtual cameras, and camera-collider interactions in Decentraland SDK scenes.

Community
Advanced
stom66stom66
1

visual-feedback

Capture screenshots of a running Decentraland preview to verify scene changes visually.

Community
Intermediate
stom66stom66
1

add-interactivity

Implement pointer, proximity, trigger-area, and raycast interactions for Decentraland SDK7 entities.

Community
Advanced
stom66stom66
1

deploy-scene

Deploy Decentraland scenes to Genesis City parcels via the SDK deploy command.

Community
Intermediate
stom66stom66
1

integration-javascript_node

Integrates PostHog analytics into server-side Node.js applications using posthog-node.

Community
Intermediate
stom66stom66
1

nft-blockchain

Implements NFT display, wallet checks, smart contract calls, and token gating in Decentraland scenes.

Community
Intermediate
stom66stom66
1

advanced-rendering

Implements billboards, 3D text, PBR materials, and visibility control in Decentraland SDK7 scenes.

Community
Intermediate
stom66stom66
1

npc-toolkit

Create interactive NPCs with dialogs, animations, and path-following in Decentraland SDK7 scenes.

Community
Intermediate
stom66stom66
1

particle-system

Emit particles like fire, smoke, snow, and fireworks in Decentraland SDK7 scenes with the ParticleSystem component.

Community
Intermediate
stom66stom66
1

creator-hub-mcp

Edit Decentraland scenes live through the Creator Hub MCP server tools.

Community
Advanced
stom66stom66
1

unity-explorer-mcp

Iterate on Decentraland SDK7 scenes by driving a running Explorer build through its MCP automation server.

Community
Advanced

Frequently Asked Questions About stom

FAQPage Schema
What tasks can I accomplish with stom's Decentraland skills?▼

You can scaffold SDK7 scenes, add GLB/GLTF 3D models, build React-ECS HUDs and menus, animate entities with Tweens, sync multiplayer state via CRDTs, integrate NFTs and smart contracts, apply player physics forces, optimize scene performance, and deploy to Genesis City or Worlds.

Who are these Decentraland skills designed for?▼

They target scene developers, game designers, and Web3 creators building Decentraland experiences. Skills cover everyone from beginners scaffolding their first scene to advanced engineers building authoritative multiplayer servers, migrating legacy SDK6 projects, or integrating blockchain token gating.

How do I install and use these Decentraland skills?▼

Install the sdk-scenes entry-point skill alongside individual topic skills you need, or use the wildcard flag '--skill *' to install everything. The sdk-scenes skill provides behavioral guidelines, the composite-first rule, and an index routing to all topic-specific skills.

What are the prerequisites for using these skills?▼

Skills assume a Decentraland SDK7 project environment with TypeScript. Some skills require the Creator Hub MCP server for live scene editing, the Explorer MCP server for in-world testing, or Blender for custom 3D model authoring. Deployment requires owning LAND parcels or a DCL NAME/ENS domain.

Can these skills help migrate legacy Decentraland projects?▼

Yes. The migrate-sdk6-to-sdk7 skill ports legacy SDK6 scenes to SDK7, upgrades the decentraland-ecs dependency to @dcl/sdk, and rewrites class-based scene code into the ECS style. It is not intended for new scenes or SDK7-to-SDK7 refactors.