stom
Community@stom66 · Edinburgh, UK
Well hi there!
Agent Skills by stom
Showing 33 vetted skills indexed across 1 GitHub repositories.
scene-runtime
Implements Decentraland SDK7 runtime APIs for async tasks, networking, timers, and restricted actions.
player-avatar
Controls player position, avatar attachments, emotes, and locomotion in Decentraland SDK7 scenes.
multiplayer-sync
Implements peer-to-peer multiplayer state synchronization in Decentraland scenes using CRDT-based syncEntity and MessageBus.
advanced-input
Implement input polling, pointer lock, movement restriction, and mobile touch controls in Decentraland scenes.
build-ui
Build 2D screen-space UI for Decentraland scenes using React-ECS JSX components.
animations-tweens
Animate Decentraland scene entities using Animator clips, Tweens, and TweenSequence chains.
add-3d-models
Add and author GLB 3D models in Decentraland scenes using GltfContainer, an asset catalog, and Blender.
create-scene
Scaffold new Decentraland SDK7 scene projects with composites, scene.json, and TypeScript logic.
optimize-scene
Diagnose and optimize Decentraland scene performance against parcel-based resource limits.
lighting-environment
Configure dynamic lights, shadows, skybox time, and emissive materials in Decentraland scenes.
game-design
Plan Decentraland game loops, scene architecture, and performance budgets for SDK 7 scenes.
deploy-worlds
Deploy Decentraland scenes to Worlds using a DCL NAME or ENS domain.
audio-video
Add sound effects, music streams, and video screens to Decentraland scenes.
camera-control
Control camera modes, virtual cameras, and camera-collider interactions in Decentraland SDK scenes.
visual-feedback
Capture screenshots of a running Decentraland preview to verify scene changes visually.
add-interactivity
Implement pointer, proximity, trigger-area, and raycast interactions for Decentraland SDK7 entities.
deploy-scene
Deploy Decentraland scenes to Genesis City parcels via the SDK deploy command.
integration-javascript_node
Integrates PostHog analytics into server-side Node.js applications using posthog-node.
nft-blockchain
Implements NFT display, wallet checks, smart contract calls, and token gating in Decentraland scenes.
advanced-rendering
Implements billboards, 3D text, PBR materials, and visibility control in Decentraland SDK7 scenes.
npc-toolkit
Create interactive NPCs with dialogs, animations, and path-following in Decentraland SDK7 scenes.
particle-system
Emit particles like fire, smoke, snow, and fireworks in Decentraland SDK7 scenes with the ParticleSystem component.
creator-hub-mcp
Edit Decentraland scenes live through the Creator Hub MCP server tools.
unity-explorer-mcp
Iterate on Decentraland SDK7 scenes by driving a running Explorer build through its MCP automation server.
Frequently Asked Questions About stom
FAQPage SchemaWhat tasks can I accomplish with stom's Decentraland skills?▼
You can scaffold SDK7 scenes, add GLB/GLTF 3D models, build React-ECS HUDs and menus, animate entities with Tweens, sync multiplayer state via CRDTs, integrate NFTs and smart contracts, apply player physics forces, optimize scene performance, and deploy to Genesis City or Worlds.
Who are these Decentraland skills designed for?▼
They target scene developers, game designers, and Web3 creators building Decentraland experiences. Skills cover everyone from beginners scaffolding their first scene to advanced engineers building authoritative multiplayer servers, migrating legacy SDK6 projects, or integrating blockchain token gating.
How do I install and use these Decentraland skills?▼
Install the sdk-scenes entry-point skill alongside individual topic skills you need, or use the wildcard flag '--skill *' to install everything. The sdk-scenes skill provides behavioral guidelines, the composite-first rule, and an index routing to all topic-specific skills.
What are the prerequisites for using these skills?▼
Skills assume a Decentraland SDK7 project environment with TypeScript. Some skills require the Creator Hub MCP server for live scene editing, the Explorer MCP server for in-world testing, or Blender for custom 3D model authoring. Deployment requires owning LAND parcels or a DCL NAME/ENS domain.
Can these skills help migrate legacy Decentraland projects?▼
Yes. The migrate-sdk6-to-sdk7 skill ports legacy SDK6 scenes to SDK7, upgrades the decentraland-ecs dependency to @dcl/sdk, and rewrites class-based scene code into the ECS style. It is not intended for new scenes or SDK7-to-SDK7 refactors.