What problem does it solve? Decentraland scene developers need to make entities respond to players — clicks, hover highlights, E/F key presses, zone entry detection, and ray-hit detection — but the SDK7 interaction APIs have subtle pitfalls (collider layer masks, skinned-mesh clickability, handler re-registration bugs, counterintuitive trigger callback fields) that cause silent failures. ## Core Features & Use Cases - Pointer & Proximity Events: Add click, hover, and nearby-button-press handlers via pointerEventsSystem, with correct collider setup (MeshCollider, GltfContainer collision masks) and feedback options (hoverText, showFeedback, showHighlight). - Trigger Areas: Detect players or entities entering/exiting volumes with TriggerArea and triggerAreaEventsSystem, including collider-layer filtering and local-player guards for multiplayer. - Raycasting & Global Input: Cast rays in four direction modes via raycastSystem or the Raycast component, poll key states with inputSystem, and read cursor/pointer-lock state. - Use Case: A player walks up to a door in your scene and presses E to open it without aiming — use onProximityDown with maxPlayerDistance and a Tween rotation, following the verified proximity-door pattern. ## Quick Start Ask the AI to make a specific entity in your Decentraland scene clickable with hover text, or to detect when the player enters a zone, and it will apply the correct SDK7 interaction pattern.