animation-player-tree-integration-contract

Community

Synchronize animation and gameplay logic.

AuthorDubDev720
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill prevents common issues like double-triggering animations or state desynchronization between the game's logic and its visual presentation.

Core Features & Use Cases

  • Authoritative State Management: Ensures a single source of truth for animation transitions, whether driven by direct calls or blend tree parameters.
  • Decoupled Logic: Separates gameplay state changes from animation callbacks, preventing unintended side effects.
  • Use Case: When a player character performs an action, this Skill ensures that the correct animation plays exactly once and that the game's internal state accurately reflects the action, avoiding visual glitches or gameplay bugs.

Quick Start

Use the animation-player-tree-integration-contract skill to ensure animation transitions are driven by a single, authoritative source.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: animation-player-tree-integration-contract
Download link: https://github.com/DubDev720/gdref/archive/main.zip#animation-player-tree-integration-contract

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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