animation-player-tree-integration-contract
CommunitySynchronize animation and gameplay logic.
AuthorDubDev720
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill prevents common issues like double-triggering animations or state desynchronization between the game's logic and its visual presentation.
Core Features & Use Cases
- Authoritative State Management: Ensures a single source of truth for animation transitions, whether driven by direct calls or blend tree parameters.
- Decoupled Logic: Separates gameplay state changes from animation callbacks, preventing unintended side effects.
- Use Case: When a player character performs an action, this Skill ensures that the correct animation plays exactly once and that the game's internal state accurately reflects the action, avoiding visual glitches or gameplay bugs.
Quick Start
Use the animation-player-tree-integration-contract skill to ensure animation transitions are driven by a single, authoritative source.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: animation-player-tree-integration-contract Download link: https://github.com/DubDev720/gdref/archive/main.zip#animation-player-tree-integration-contract Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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