What problem does it solve? Creating HUDs, menus, dialogs, and form inputs in Decentraland SDK7 scenes requires navigating React-ECS quirks like version-gated virtual screen behavior, uncontrolled inputs, engine-dependent text sizing, and pointer-blocking pitfalls that silently break UI across explorers. ## Core Features & Use Cases - React-ECS UI Construction: Build HUDs, health bars, modal dialogs, inventories, scrollable lists, and dropdowns from UiEntity, Label, Button, Input, and Dropdown primitives with correct virtual screen sizing (1920x1080) and screenInset handling. - SDK Version Gating: Handles the 7.26.0 behavior changes for virtual screen defaults, screenInset options, and UI scale factor formulas so layouts work on both old and new SDK versions. - Drag Sliders & Advanced Patterns: Implements drag sliders via PrimaryPointerInfo.screenDelta with scale-factor correction, plus guidance on pointer-blocking gotchas, emoji limitations, and per-explorer text sizing differences. - Use Case: A scene developer needs a settings menu with a volume slider and a confirmation dialog; this Skill produces working JSX that renders correctly on both the Unity and Bevy explorers without blocking world clicks. ## Quick Start Ask the AI to build a Decentraland scene UI, such as a HUD with a health bar and a settings menu, using the build-ui skill.