What problem does it solve? Adding media to a Decentraland scene requires choosing the right component (AudioSource, AudioStream, or VideoPlayer), wiring up textures and materials for video, handling retriggering quirks of the CRDT-based ECS, and sourcing actual audio files — all of which is easy to get wrong without guidance. ## Core Features & Use Cases - Component Selection Guidance: Decision flow for choosing AudioSource (local spatial sound effects), AudioStream (radio/live URL streams), or VideoPlayer (video on meshes and GLTF nodes). - Reliable Playback Patterns: Correct retriggering via AudioSource.playSound/stopSound, finish detection through the playing flag or audioEventsSystem, and video state monitoring with videoEventsSystem. - Free Audio Catalog: A references/audio-catalog.md listing 50 free Decentraland audio clips with curl-ready download URLs across music, ambient, interaction, sound effects, and game mechanics categories. - Use Case: A creator wants a jukebox in their scene that plays music when clicked, plus a video screen showing a live HLS stream — this Skill provides the exact component setup, material wiring, and downloadable audio clips. ## Quick Start Add a click sound effect and looping background music to my Decentraland scene using free audio from the catalog.