What problem does it solve? Designing a Decentraland scene means working within hard constraints — no startup screen, no forced game-over, no player eviction, strict per-parcel triangle and entity budgets — and this Skill turns those constraints into concrete design decisions before any code is written. ## Core Features & Use Cases - Game loop and MVP planning: Define a one-sentence core loop, prototype in 1-2 parcels with placeholder shapes, and validate with a 30-second zero-explanation test using the included MVP checklist. - Performance and scene budgeting: Apply the 10,000 triangles / 200 entities per parcel rule, object pooling, LOD, draw-call reduction, and throttled systems to stay within scene limits. - UX, input, and multiplayer design: Design for desktop and mobile inputs, spatial UI, onboarding, engagement loops, and server-authoritative anti-cheat for competitive scoring. - Use Case: You want to build a multiplayer bowling game in Decentraland. Use this Skill to define the core loop, choose a competitive archetype with server-authoritative scoring, plan parcel budgets, and design onboarding before writing any TypeScript. ## Quick Start Ask the agent to help you design a Decentraland game concept, including its core loop, scene layout, and performance plan.