What problem does it solve? Decentraland scene developers need to control how entities render in 3D space — making objects face the camera, displaying in-world text, applying metallic or glowing materials, and toggling visibility — but the SDK7 rendering APIs are spread across many components with subtle behavioral rules. ## Core Features & Use Cases - Billboard & TextShape: Make entities face the camera or a target entity, and render 3D text labels with alignment, outline, and font size options. - PBR Materials: Configure metallic, roughness, transparency (alpha blend/test), emissive glow, texture maps, and per-node GLTF material overrides via GltfNodeModifiers. - VisibilityComponent: Show or hide entities without removing them, including hierarchy-wide propagation to children for LOD systems. - Use Case: Build a floating NPC name tag that always faces the player, with a glowing emissive material on the character model and distance-based visibility toggling for performance. ## Quick Start Ask the assistant to add a billboarded floating text label above an entity in your Decentraland scene.