What problem does it solve? Choosing and correctly implementing animation in Decentraland SDK7 scenes is error-prone: GLTF clips silently fail when not registered, tweens teleport entities when start values are wrong, and per-frame clip switching causes serialization overhead. This Skill provides verified patterns and pitfalls for Animator, Tween, and TweenSequence so animations work the first time. ## Core Features & Use Cases - GLTF Animation Control: Play, blend, and stop skeletal, object, and shape-key animations with Animator, including fixes for clip registration and first-frame rest poses. - Procedural Motion with Tweens: Move, rotate, scale, and scroll textures with finite or continuous tweens, easing functions, and mid-travel retargeting. - Chained Sequences: Build multi-step choreography and looping behaviors with TweenSequence, including the empty-sequence yoyo pattern. - Use Case: A creator wants a door to stay closed on spawn, open on click, and a platform to bob forever — the Skill supplies the exact speed-0 hold trick, playSingleAnimation call, and TL_YOYO empty-sequence pattern. ## Quick Start Ask the AI to animate a GLB model's walk clip and make a platform move back and forth between two points in your Decentraland scene.