What problem does it solve? Adding real dynamic lighting to a Decentraland scene is confusing: GLB lamp models do not emit light, shadow settings behave differently per light type, and skybox time can be set in multiple places with unclear precedence. This Skill provides verified patterns for LightSource components, shadows, day-night cycles, and emissive materials so scenes illuminate correctly the first time. ## Core Features & Use Cases - Point and Spot Lights: Create LightSource components with correct intensity (candela), range, color, and spot inner/outer angles, including runtime toggling and mutation. - Shadows and Gobos: Enable spot-light shadows and project shadow mask textures, with guidance on the 3-shadow-caster limit and distance-based quality. - Skybox and Environment Control: Set fixed time of day via scene.json or the SkyboxTime component on the root entity, build day-night cycle systems, and read realm/world time. - Use Case: A creator building a nighttime concert venue combines emissive stage materials with spot lights and shadow masks, sets a permanent dusk skybox, and uses Creator Hub Smart Items for placeable light fixtures. ## Quick Start Add a warm point light with shadows at the center of my Decentraland scene and set the skybox to dusk.