What problem does it solve? Decentraland SDK7 scenes run in a single-threaded QuickJS sandbox where bare promises are dropped, native timers are unsafe, and many APIs require signed identity or prior player interaction. This Skill provides verified guidance for using the scene runtime correctly. ## Core Features & Use Cases - Async & Networking: Wrap async work in executeTask, call public APIs with fetch, authenticate backend requests with signedFetch, and open WebSocket connections. - Runtime Metadata & Timing: Read scene, realm, and explorer information, detect preview mode, use engine-bound timers, and track frame state via the EngineInfo component including sceneHidden detection. - Restricted Actions & Portability: Move or teleport players, trigger emotes, open external URLs and explorer panels, and spawn portable experiences with correct scene.json feature toggles. - Use Case: When building a scene that fetches leaderboard data from your server, pauses gameplay while the map UI is open, and teleports players on win conditions, this Skill supplies the exact API calls, priority rules, and pitfalls. ## Quick Start Ask the assistant to show how to make a signed HTTP request to your backend and pause scene systems while the explorer map is open in a Decentraland SDK7 scene.