What problem does it solve? Placing 3D models in a Decentraland scene involves many silent failure modes — models extending beyond parcel bounds, wrong collider masks, missing Animator components, Z-up exports loading tipped over — and this Skill encodes the rules and workflows to get models placed, colliding, and animating correctly the first time. ## Core Features & Use Cases - Model placement with GltfContainer: Enforces bounding-box audits, safe placement zones, correct collision mask patterns, Animator setup, and composite vs. TypeScript placement rules. - OpenDCL catalog integration: Search and download from 8,800+ free GLB models with dimensions, triangle counts, and animation metadata, then wire them into the scene. - Blender authoring and editing: Create, retexture, optimize, or convert models by driving Blender headless via CLI or live through the Blender MCP, with low-poly, PBR, palette-texture, and collider rules plus ready-made bpy scripts. - Use Case: A user asks to add a tree line to their scene — the Skill checks the catalog, downloads a GLB, computes its real bounding box accounting for node scale, places it within safe parcel margins, and sets the correct collision masks. ## Quick Start Add a tree model from the free catalog to my Decentraland scene at position 8,0,8 with proper colliders.