What problem does it solve? Decentraland scenes frequently exceed triangle, entity, texture, and file-size budgets, causing low FPS, long load times, and failed deploys. This Skill provides the exact scene limit formulas, profiling guidance, and concrete code patterns needed to find and fix performance bottlenecks in SDK7 scenes. ## Core Features & Use Cases - Scene Limit Reference: Parcel-scaled formulas and tables for triangles, entities, physics bodies, materials, textures, height, and file size limits. - Optimization Patterns: Entity pooling, model reuse vs merging, LOD systems, texture sizing rules, system throttling, and AssetLoad preloading with copy-paste TypeScript examples. - Diagnostics & Tooling: Preview debug panel guidance, common pitfall tables, and tools like gltf-transform, Blender decimation, and local asset bundle preview. - Use Case: A scene stutters when spawning many objects. Use this Skill to apply object pooling, preload assets with AssetLoad, and verify renderer and material counts in the debug panel. ## Quick Start Ask the assistant to review your Decentraland scene for performance issues and suggest optimizations based on its parcel count.