What problem does it solve? Decentraland scene developers need to read camera state, force first or third person modes in specific areas, and build cinematic or spectate cameras, but the SDK's camera components (CameraMode, CameraModeArea, VirtualCamera, MainCamera) have non-obvious rules and gotchas that cause silent failures. ## Core Features & Use Cases - Camera State Reading: Poll camera position and rotation via engine.CameraEntity and detect first/third person mode with CameraMode and CameraMode.onChange. - Forced Camera Regions: Use CameraModeArea to force a camera mode when players enter a defined volume, with Creator Hub inspector support. - Cinematic and Spectate Cameras: Drive VirtualCamera entities with transitions, lookAt targets, FOV overrides, mouselook control, and full spectate-mode rigs with parcel-bounds clamping. - Use Case: Build a replay or observer mode for a multiplayer game where pressing a key switches the player into a free-roaming camera that follows other players while InputModifier freezes their avatar. ## Quick Start Ask the assistant to add a VirtualCamera cutscene that activates when the player enters a trigger area in your Decentraland scene.