Danielius avatar

Danielius

Community

@Darth-Carrotpie

14Followers
|
39Public Repos
|
76Published Skills

C#, Python. Auto-trade, cybersec, gamedev.

Skills Distribution
DomainDeveloper To...Unity Editor Opera.. (40%)Game Architecture .. (25%)Rendering, Shaders.. (15%)Hot-Update & Asset.. (10%)

Agent Skills by Danielius

Showing 76 vetted skills indexed across 1 GitHub repositories.

Darth-CarrotpieDarth-Carrotpie

proxycore

Implements ProxyCore event, definition-registry, and unlockable idioms in Unity projects.

Community
Advanced
Darth-CarrotpieDarth-Carrotpie

unity-skills

Automate Unity Editor operations through a local REST API with hundreds of skills.

Community
Advanced
Darth-CarrotpieDarth-Carrotpie

unity-skills-index

Indexes Unity editor automation modules with mode requirements and schema-first routing rules.

Community
Advanced
Darth-CarrotpieDarth-Carrotpie

unity-addressables-design

Provides source-anchored design rules for Unity Addressables across versions 1.22.3 and 2.9.1.

Community
Advanced
Darth-CarrotpieDarth-Carrotpie

unity-behavior

Inspect, create, and wire Unity Behavior graphs and blackboard variables on agents.

Community
Advanced
Darth-CarrotpieDarth-Carrotpie

unity-cinemachine

Configure Cinemachine virtual cameras, pipeline components, and blends in Unity scenes.

Community
Advanced
Darth-CarrotpieDarth-Carrotpie

unity-decal

Create and configure URP Decal Projectors and the DecalRendererFeature in Unity scenes.

Community
Intermediate
Darth-CarrotpieDarth-Carrotpie

unity-unitask-design

Provides source-anchored design rules for writing and reviewing UniTask async code in Unity.

Community
Advanced
Darth-CarrotpieDarth-Carrotpie

unity-ui

Create and lay out Unity UGUI Canvas elements, controls, and layout groups.

Community
Intermediate
Darth-CarrotpieDarth-Carrotpie

unity-shadergraph

Create and edit Unity Shader Graph assets through constrained node and blackboard operations.

Community
Advanced
Darth-CarrotpieDarth-Carrotpie

unity-probuilder

Create and edit ProBuilder meshes in Unity for level blockout and greyboxing.

Community
Intermediate
Darth-CarrotpieDarth-Carrotpie

unity-adr

Documents Unity architecture decisions with options, tradeoffs, and rationale.

Community
Basic
Darth-CarrotpieDarth-Carrotpie

unity-blueprints

Generates starter architecture blueprints for small Unity games across seven genres.

Community
Basic
Darth-CarrotpieDarth-Carrotpie

unity-importer

Configure Unity texture, audio, and model asset import settings and per-platform overrides.

Community
Intermediate
Darth-CarrotpieDarth-Carrotpie

unity-bookmark

Save and restore Unity Scene View camera positions as named bookmarks.

Community
Basic
Darth-CarrotpieDarth-Carrotpie

unity-patterns

Advises on selecting Unity design patterns for decoupled system architecture decisions.

Community
Intermediate
Darth-CarrotpieDarth-Carrotpie

unity-asset

Manage Unity AssetDatabase operations including import, delete, move, duplicate, find, and label assets.

Community
Intermediate
Darth-CarrotpieDarth-Carrotpie

unity-testability

Advises on extracting logic from MonoBehaviour classes for EditMode and PlayMode tests.

Community
Basic
Darth-CarrotpieDarth-Carrotpie

unity-inspector

Advises on Unity Inspector field exposure, attributes, and validation for component authoring.

Community
Basic
Darth-CarrotpieDarth-Carrotpie

unity-dotween-design

Provides source-anchored design rules for writing and reviewing DOTween animation code in Unity.

Community
Advanced
Darth-CarrotpieDarth-Carrotpie

unity-camera

Control Unity Scene View and Game cameras, configuring transforms, FOV, clip planes, and screenshots.

Community
Intermediate
Darth-CarrotpieDarth-Carrotpie

unity-primetween-design

Provides source-anchored design rules for PrimeTween 1.4.6 animation code in Unity.

Community
Intermediate
Darth-CarrotpieDarth-Carrotpie

unity-optimization

Batch-compress Unity textures, meshes, and audio while analyzing scene poly counts and material usage.

Community
Intermediate
Darth-CarrotpieDarth-Carrotpie

unity-smart

Query, arrange, and auto-bind Unity scene objects using SQL-like and spatial filters.

Community
Intermediate

Frequently Asked Questions About Danielius

FAQPage Schema
What tasks can I perform with Darth-Carrotpie's Unity skills?▼

You can operate the Unity Editor end-to-end: create and edit GameObjects, components, prefabs, scenes, materials, shaders, and C# scripts; run EditMode/PlayMode tests; bake NavMesh; configure URP, Cinemachine, Timeline, and Terrain; build YooAsset bundles; and set up Netcode multiplayer or XR interaction rigs.

Who are these Unity skills designed for?▼

They target Unity developers and technical designers working in C#, from solo indie devs scaffolding genre blueprints (platformer, tower-defense, card) to engineers managing asmdef boundaries, hot-update pipelines with HybridCLR/YooAsset, and performance or testability reviews on production projects.

How do the Unity skills run in practice?▼

Functional modules drive the Unity Editor through a local REST server (unity-skills), with an index skill for module discovery and mode requirements (Approval/Auto/Bypass). Advisory modules supply source-anchored design rules for libraries like UniTask, DOTween, PrimeTween, Addressables, and YooAsset without executing editor changes.

What prerequisites do these Unity skills require?▼

A Unity project with the UnitySkills REST server running; specific modules need their target packages installed, such as ProxyCore (com.shakotis.proxycore), Netcode for GameObjects 2.x, XR Interaction Toolkit, HybridCLR with il2cpp_plus, or UI Toolkit. The experimental unity CLI requires prior project binding via Library/UnitySkills/cli_config.json.

Do the skills cover Unity project maintenance and optimization?▼

Yes. Dedicated modules find unused assets, content-hash duplicates, missing references, and broken fileID/GUID links; capture read-only profiler snapshots of frame timing and memory; batch-compress textures, meshes, and audio; and advise on GC pressure, pooling, and Update-loop hot paths.