Danielius
Community@Darth-Carrotpie
C#, Python. Auto-trade, cybersec, gamedev.
Agent Skills by Danielius
Showing 76 vetted skills indexed across 1 GitHub repositories.
proxycore
Implements ProxyCore event, definition-registry, and unlockable idioms in Unity projects.
unity-skills
Automate Unity Editor operations through a local REST API with hundreds of skills.
unity-skills-index
Indexes Unity editor automation modules with mode requirements and schema-first routing rules.
unity-addressables-design
Provides source-anchored design rules for Unity Addressables across versions 1.22.3 and 2.9.1.
unity-behavior
Inspect, create, and wire Unity Behavior graphs and blackboard variables on agents.
unity-cinemachine
Configure Cinemachine virtual cameras, pipeline components, and blends in Unity scenes.
unity-decal
Create and configure URP Decal Projectors and the DecalRendererFeature in Unity scenes.
unity-unitask-design
Provides source-anchored design rules for writing and reviewing UniTask async code in Unity.
unity-ui
Create and lay out Unity UGUI Canvas elements, controls, and layout groups.
unity-shadergraph
Create and edit Unity Shader Graph assets through constrained node and blackboard operations.
unity-probuilder
Create and edit ProBuilder meshes in Unity for level blockout and greyboxing.
unity-adr
Documents Unity architecture decisions with options, tradeoffs, and rationale.
unity-blueprints
Generates starter architecture blueprints for small Unity games across seven genres.
unity-importer
Configure Unity texture, audio, and model asset import settings and per-platform overrides.
unity-bookmark
Save and restore Unity Scene View camera positions as named bookmarks.
unity-patterns
Advises on selecting Unity design patterns for decoupled system architecture decisions.
unity-asset
Manage Unity AssetDatabase operations including import, delete, move, duplicate, find, and label assets.
unity-testability
Advises on extracting logic from MonoBehaviour classes for EditMode and PlayMode tests.
unity-inspector
Advises on Unity Inspector field exposure, attributes, and validation for component authoring.
unity-dotween-design
Provides source-anchored design rules for writing and reviewing DOTween animation code in Unity.
unity-camera
Control Unity Scene View and Game cameras, configuring transforms, FOV, clip planes, and screenshots.
unity-primetween-design
Provides source-anchored design rules for PrimeTween 1.4.6 animation code in Unity.
unity-optimization
Batch-compress Unity textures, meshes, and audio while analyzing scene poly counts and material usage.
unity-smart
Query, arrange, and auto-bind Unity scene objects using SQL-like and spatial filters.
Frequently Asked Questions About Danielius
FAQPage SchemaWhat tasks can I perform with Darth-Carrotpie's Unity skills?▼
You can operate the Unity Editor end-to-end: create and edit GameObjects, components, prefabs, scenes, materials, shaders, and C# scripts; run EditMode/PlayMode tests; bake NavMesh; configure URP, Cinemachine, Timeline, and Terrain; build YooAsset bundles; and set up Netcode multiplayer or XR interaction rigs.
Who are these Unity skills designed for?▼
They target Unity developers and technical designers working in C#, from solo indie devs scaffolding genre blueprints (platformer, tower-defense, card) to engineers managing asmdef boundaries, hot-update pipelines with HybridCLR/YooAsset, and performance or testability reviews on production projects.
How do the Unity skills run in practice?▼
Functional modules drive the Unity Editor through a local REST server (unity-skills), with an index skill for module discovery and mode requirements (Approval/Auto/Bypass). Advisory modules supply source-anchored design rules for libraries like UniTask, DOTween, PrimeTween, Addressables, and YooAsset without executing editor changes.
What prerequisites do these Unity skills require?▼
A Unity project with the UnitySkills REST server running; specific modules need their target packages installed, such as ProxyCore (com.shakotis.proxycore), Netcode for GameObjects 2.x, XR Interaction Toolkit, HybridCLR with il2cpp_plus, or UI Toolkit. The experimental unity CLI requires prior project binding via Library/UnitySkills/cli_config.json.
Do the skills cover Unity project maintenance and optimization?▼
Yes. Dedicated modules find unused assets, content-hash duplicates, missing references, and broken fileID/GUID links; capture read-only profiler snapshots of frame timing and memory; batch-compress textures, meshes, and audio; and advise on GC pressure, pooling, and Update-loop hot paths.