What problem does it solve? Writing DOTween animation code in Unity often leads to subtle bugs: tweens outliving destroyed targets, Append-vs-Join timing mistakes, OnComplete never firing on infinite loops, and missing module compile errors. This Skill grounds every rule in the actual DOTween 1.3.015 source code with file and line citations, so AI agents and developers stop hallucinating APIs and start following verified patterns. ## Core Features & Use Cases - Source-anchored rule set: Ten critical rules covering DOTween.Init bootstrap, the [DOTween] driver GameObject, autoKill semantics, Safe Mode, SetLink lifetime binding, and Sequence composition, each citing exact source lines. - Eight deep-dive sub-docs: BASICS, TWEEN, SEQUENCE, SHORTCUTS, EASE, LIFETIME, INTEGRATION, and PITFALLS cover everything from the 38-entry Ease enum to UniTask bridging and Addressables lifetime races. - 30 real production pitfalls: Each pitfall shows wrong-vs-right code with explanations, including tween pool leaks, Safe Mode hiding NREs, and DOPath mode errors in 2D games. - Use Case: When asked to "fade in a UI panel then shake it", the Skill routes to the correct CanvasGroup.DOFade shortcut, a Sequence with Append/Join semantics, and a SetLink binding so the tween dies with the panel. ## Quick Start Ask the agent to write or review a DOTween animation, such as creating a looping UI fade sequence with proper lifetime binding, and it will load the relevant sub-docs automatically.