unity-blueprints

Generates starter architecture blueprints for small Unity games across seven genres.

Updated Oct 13, 2025
One-click install
npx skills add https://github.com/Darth-Carrotpie/ProxyCore --skill unity-blueprints-darth-carrotpie
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: unity-blueprints
Source: https://github.com/Darth-Carrotpie/ProxyCore/tree/main/.agents/skills/unity-skills/skills/blueprints
Command: npx skills add https://github.com/Darth-Carrotpie/ProxyCore --skill unity-blueprints-darth-carrotpie

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Starting a new mini-game or vertical slice in Unity often leads to over-engineered frameworks or unstructured code. This Skill provides a lightweight architecture skeleton so you can begin with a clear, minimal structure instead of raw code volume. ## Core Features & Use Cases - Genre Blueprints: Covers 2D platformer, top-down shooter, endless runner, puzzle, tower defense, clicker/incremental, and card/turn-based prototypes. - Structured Output: Delivers core loop, recommended scenes, modules, initial script list, data/config assets, UI responsibilities, and what to deliberately keep simple. - Use Case: You want to build a tower defense game from scratch. Ask for a blueprint and receive a minimal scene layout, script inventory, and config asset plan without template sprawl. ## Quick Start Ask the agent to scaffold a starter architecture blueprint for a 2D platformer game in Unity.

Frequently Asked Questions about unity-blueprints

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I structure a small Unity game from scratch?▼

Start with a minimal blueprint defining the core loop, recommended scenes, modules, and an initial script list. This Skill generates that skeleton for seven genres, keeping the structure small rather than building a reusable framework.

What game genres does this Unity blueprint skill support?▼

It supports 2D platformer, top-down shooter, endless runner, puzzle/interaction, tower defense, clicker/incremental, and card/turn-based prototypes. Each blueprint follows the same output format of loop, scenes, modules, scripts, and UI responsibilities.

Does the blueprint generate actual Unity scripts or just a plan?▼

It produces an architecture plan: core loop, scene layout, module breakdown, initial script list, and data/config asset recommendations. It is documentation-oriented guidance, not a code generation framework.

When should I not use a starter architecture blueprint?▼

Avoid it for large production projects needing full frameworks or when you already have an established codebase. The blueprints intentionally favor the smallest viable structure over future-proof template sprawl.