What problem does it solve? Manually locating, arranging, and wiring up objects in large Unity scenes is slow and error-prone. This Skill lets you query scene objects by component property values or spatial regions, auto-arrange selections into layouts, and auto-fill reference fields without clicking through the Hierarchy. ## Core Features & Use Cases - SQL-like Scene Queries: Find objects by component property conditions (e.g., all Lights with intensity > 2) or by spatial region (sphere radius around a point) with optional component filters. - Automatic Layout & Transform: Arrange selected objects into Linear, Grid, Circle, or Arc layouts, distribute them evenly, snap to grid, align to ground via raycast, or randomize transforms. - Auto-Binding & Selection: Fill a List/Array field on a component with objects matched by tag or name, select all objects with a given component, or replace selected objects with a prefab while preserving transforms. - Use Case: Select dozens of scattered props, then run a Circle layout with radius 5 and lookAtCenter enabled to instantly form a staged arena arrangement. ## Quick Start Ask the agent to find all Light components in the Unity scene whose intensity is greater than 2 using a smart scene query.