What problem does it solve? Building level geometry in Unity by hand is slow when you need editable meshes rather than static primitives. This Skill lets an agent create, edit, and refine ProBuilder meshes directly in the editor, covering blockout, greyboxing, and prototype geometry without manual mesh manipulation. ## Core Features & Use Cases - Parametric Shape Creation: Create cubes, cylinders, stairs, arches, and more individually or in batch via probuilder_create_shape and probuilder_create_batch. - Face, Edge, and Vertex Editing: Extrude, delete, merge, and bevel faces, bridge edges, and move or weld vertices for ramps, slopes, and irregular silhouettes. - Materials and Querying: Apply quick colors or material assets, project UVs, and inspect mesh stats with probuilder_get_info and probuilder_get_vertices. - Use Case: Block out a platformer level by batch-creating floors and platforms, verifying jump distances against gameplay scale rules, then refining a ramp with vertex edits and color-coding platforms by gameplay role. ## Quick Start Ask the agent to block out a small test level with a ground plane, two platforms, and a ramp using ProBuilder, then color the platforms blue.