What problem does it solve?
This Skill turns a finished Godot greybox into production-ready art without breaking the level’s layout, collisions, or navigation. It prevents the common failure mode where placeholders are removed too early or assets are swapped in a way that shifts the scene.
Core Features & Use Cases
- Inventory and classify greybox nodes: Distinguish BoxMesh props from large flat surfaces before migration.
- Safe in-place replacement: Swap props for sourced
.glb models and re-skin surfaces with tileable textures while preserving node name, position, and rotation.
- Validation-first workflow: Verify the swapped scene, then delete placeholder geometry last and re-bake navmesh afterward.
- Use case: A level is fully blockout-built and needs to look final; this Skill coordinates the transition from placeholder boxes to sourced assets without changing the arena’s spatial read.
Quick Start
Tell the AI to migrate the selected Godot level from greybox to final sourced assets while preserving placement, validation, and navmesh safety.