preview-model

Preview Kenney Prototype Kit models as GLB files in a VR scene.

364|73|Updated Aug 25, 2025
One-click install
npx skills add https://github.com/facebook/immersive-web-sdk --skill preview-model
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: preview-model
Source: https://github.com/facebook/immersive-web-sdk/tree/main/packages/starter-assets/claude-injections/skills/preview-model
Command: npx skills add https://github.com/facebook/immersive-web-sdk --skill preview-model

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Previewing 3D Kenney models in a VR scene to quickly validate appearance, scale, and texture variations without building a full scene.

Core Features & Use Cases

  • Preview Kenney Prototype Kit models in the VR scene to assess fit and styling
  • Compare texture variations and scale across different models and scenes
  • Accelerate design iterations by validating placement and aesthetics in a live scene

Quick Start

Run the command /preview-model figurine to load the Kenney model into the VR scene for preview.

Frequently Asked Questions about preview-model

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I preview 3D Kenney models in a VR scene?▼

You can preview Kenney Prototype Kit models in a VR scene by running the /preview-model command with a model name like figurine. This loads local GLB and texture assets from your kenney_prototype-kit folders directly into the scene.

Can I compare texture variations and scale for Kenney assets across different scenes?▼

Yes, you can compare texture variations and scale across different Kenney models and scenes. This skill is designed for asset iteration, allowing you to validate styling and placement in a live VR environment without building a full scene.

Do I need a VR-capable environment to use the preview-model skill?▼

Yes, a VR-capable environment is required to use the preview-model skill. It relies on this setup to load local GLB and texture files from the kenney_prototype-kit folders for in-scene previews and scale validation.

What file formats are supported for loading Kenney Prototype Kit models?▼

The skill loads Kenney Prototype Kit models as GLB and texture files. It requires these specific local asset formats stored in kenney_prototype-kit folders to render the 3D models correctly in your VR scene.

Why use a VR scene preview instead of building a full 3D environment for Kenney assets?▼

Using a VR scene preview accelerates design iterations by validating the appearance, scale, and texture variations of Kenney assets quickly. It bypasses the need to build a full scene, allowing faster aesthetic and placement checks.