What problem does it solve? Setting up decals in Unity's Universal Render Pipeline requires both scene-level Decal Projector configuration and renderer-level feature wiring, which is easy to get wrong or forget. This Skill exposes structured operations to create, inspect, modify, and delete Decal Projectors and to ensure the DecalRendererFeature exists on the target URP renderer. ## Core Features & Use Cases - Decal Projector Management: Create, inspect, edit, batch-edit, and delete Decal Projector GameObjects in the scene. - Renderer Feature Setup: Ensure the active URP renderer has a DecalRendererFeature before projecting decals. - Permission-Aware Execution: Query operations run freely, mutating operations respect approval modes, and deletion is restricted to Bypass or allowlisted sessions. - Use Case: A level designer asks the agent to project a grunge texture onto a wall; the agent verifies the renderer feature, creates a Decal Projector, sets its material and size, and confirms placement. ## Quick Start Ask the agent to create a URP decal on a surface, for example: add a decal projector with this material onto the wall in the current scene.