unity-bookmark

Save and restore Unity Scene View camera positions as named bookmarks.

Updated Oct 13, 2025
One-click install
npx skills add https://github.com/Darth-Carrotpie/ProxyCore --skill unity-bookmark-darth-carrotpie
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: unity-bookmark
Source: https://github.com/Darth-Carrotpie/ProxyCore/tree/main/.agents/skills/unity-skills/skills/bookmark
Command: npx skills add https://github.com/Darth-Carrotpie/ProxyCore --skill unity-bookmark-darth-carrotpie

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Navigating back to specific camera angles and selections in the Unity Scene View is repetitive and imprecise when done manually. This Skill lets you save the current Scene View camera pivot, rotation, size, and selection under a name, then jump back to it instantly. ## Core Features & Use Cases - Save Bookmarks: Capture the current Scene View camera position and selection with bookmark_set under a custom name. - Restore Viewpoints: Jump back to any saved bookmark with bookmark_goto, restoring both camera and selection. - Manage Bookmarks: List all saved bookmarks with bookmark_list or remove them with bookmark_delete. - Use Case: While iterating on level design, save a bookmark for each area of interest (e.g., "spawn_point", "boss_arena") and switch between them instantly instead of manually flying the camera around. ## Quick Start Ask the agent to save the current Scene View camera position as a bookmark named "overview" and later jump back to it.

Frequently Asked Questions about unity-bookmark

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save a Scene View camera position in Unity?▼

Use the bookmark_set operation with a bookmarkName parameter to save the current Scene View camera pivot, rotation, size, and selection under that name. You can then restore it later with bookmark_goto.

How do I jump back to a saved camera angle in Unity Scene View?▼

Call bookmark_goto with the name of a previously saved bookmark. The Scene View camera moves to the stored pivot, rotation, and size, and the saved selection is restored.

Do Unity scene bookmarks persist scene state or object changes?▼

No. Bookmarks only store the Scene View camera position and the current selection, not scene state. For object state snapshots and undo, use the workflow module; for scene save/load, use the scene module.

Why does bookmark_delete fail in Approval or Auto mode?▼

bookmark_delete is classified as a Delete operation and is forbidden in Approval and Auto modes, returning MODE_FORBIDDEN. It only runs under Bypass mode or with an explicit user-managed Allowlist entry.

Are Unity scene bookmarks saved to disk?▼

No. Bookmarks are in-memory only, so deleting one removes just the entry with no asset file I/O. They do not persist as project assets.