What problem does it solve? Writing PrimeTween animation code with assumptions carried over from DOTween leads to bugs: reused dead tween handles, wrong sequence composition methods, and missing target-destruction handling. This Skill grounds PrimeTween usage in the actual 1.4.6 source so generated or reviewed code follows correct lifecycle and API rules. ## Core Features & Use Cases - Factory and Handle Rules: Enforces that PrimeTween Tween handles are structs that become dead after completion or stopping, requiring new tweens for replay or reversal. - Sequence Composition Guidance: Maps Chain, Group, and Insert semantics for sequential, parallel, and absolute-time animation, correcting DOTween Append/Join vocabulary. - Callback and Lifecycle Safety: Covers zero-allocation OnComplete<T> target binding, destroyed-target warnings via PrimeTweenConfig, async/await and coroutine waiting trade-offs, and serializable TweenSettings. - Use Case: When reviewing a Unity script that chains UI fade and scale tweens with callbacks, load this Skill to verify sequence configuration, cancellation behavior, and allocation-sensitive patterns against the installed package source. ## Quick Start Review my PrimeTween sequence code and check whether the handle reuse, callbacks, and cancellation follow PrimeTween 1.4.6 rules.