What problem does it solve? Adjusting Unity asset import settings manually through the Inspector is slow and error-prone, especially when applying consistent texture compression, audio load types, or model rig settings across many assets. This Skill lets an AI agent read and modify importer settings programmatically, in batch, with per-platform overrides. ## Core Features & Use Cases - Texture Import Configuration: Set texture type, max size, compression, filter mode, sprite settings, and per-platform overrides for Standalone, iOS, Android, and WebGL. - Audio Import Configuration: Control load type (Streaming, DecompressOnLoad, CompressedInMemory), compression format, quality, and mono conversion, plus scene-side AudioSource and AudioMixer management. - Model Import Configuration: Adjust scale, mesh compression, rig mode (Humanoid/Generic/Legacy), animation clip splits, and secondary UV generation. - Batch Operations & Reimport: Apply one policy to many assets at once and trigger reimports so Unity fully refreshes changed assets. - Use Case: Convert a folder of UI PNGs to Sprite type with mipmaps disabled in one batch call, then set a BGM file to Streaming with Vorbis compression and reimport it. ## Quick Start Ask the agent to set all textures in Assets/UI to Sprite type with mipmaps disabled and then reimport them.