What problem does it solve? Manually adjusting Unity import settings for textures, audio clips, and models across large projects is repetitive and error-prone, especially when applying consistent compression, sprite, or platform-specific policies to many assets at once. ## Core Features & Use Cases - Texture Import Configuration: Set texture type, max size, compression, filter mode, sprite settings, and per-platform overrides for Standalone, iPhone, Android, and WebGL. - Audio Import Configuration: Control load type, compression format, quality, and mono conversion, plus manage AudioSource components and create AudioMixer assets. - Model Import Configuration: Adjust scale, mesh compression, rig mode (Humanoid/Generic/Legacy), animation clip splits, and material import behavior. - Batch Operations: Apply one policy to many assets at once with batch setters, then reimport to force Unity to refresh the assets. - Use Case: A developer preparing a mobile build can batch-convert all UI textures to Sprite type with mipmaps disabled, set BGM files to Streaming with Vorbis compression, and apply Android-specific texture overrides in a single workflow. ## Quick Start Ask the AI to set all textures in Assets/UI to Sprite type with mipmaps disabled and then reimport them.