Yong Chao Juin
Community@Dylan8865 · Tunku Abdul Rahman University of Management and Technology
A comprehensive Unity Editor skill suite enabling REST-driven scene, asset, rendering, testing, and multiplayer operations plus source-anchored design guidance for Unity developers.
Agent Skills by Yong Chao Juin
Showing 69 vetted skills indexed across 1 GitHub repositories.
unity-skills
Automate Unity Editor operations through a local REST API from chat.
unity-skills-index
Indexes Unity Skills modules with mode requirements and schema-first routing guidance.
unity-addressables-design
Provides source-anchored design rules for Unity Addressables across versions 1.22.3 and 2.9.1.
unity-cinemachine
Configure Cinemachine virtual cameras, pipeline components, and blends in Unity scenes.
unity-decal
Create and configure URP Decal Projectors and the DecalRendererFeature in Unity scenes.
unity-unitask-design
Provides source-anchored design rules for writing and reviewing UniTask async code in Unity.
unity-ui
Create and lay out Unity UGUI Canvas elements, controls, and RectTransform layouts.
unity-shadergraph
Create and edit Unity Shader Graph assets through constrained node and blackboard operations.
unity-probuilder
Create and edit ProBuilder meshes for Unity level blockout and greyboxing.
unity-adr
Documents Unity architecture decisions with options, tradeoffs, and rationale.
unity-blueprints
Generates starter architecture blueprints for small Unity games across seven genres.
unity-importer
Configure Unity asset import settings for textures, audio, and models including per-platform overrides.
unity-bookmark
Save and restore Unity Scene View camera positions as named bookmarks.
unity-patterns
Recommends Unity design patterns for decoupled gameplay architecture decisions.
unity-asset
Manage Unity AssetDatabase operations including import, delete, move, duplicate, find, and label assets.
unity-testability
Advises on extracting logic from MonoBehaviour classes and planning EditMode and PlayMode tests.
unity-inspector
Advises on Unity Inspector field organization, attributes, and validation for component authoring.
unity-dotween-design
Provides source-anchored design rules for writing and reviewing DOTween animation code in Unity.
unity-camera
Control Unity Scene View and Game cameras, configuring transforms, FOV, clip planes, and screenshots.
unity-optimization
Batch-compress Unity textures, meshes, and audio while analyzing scene poly counts and material usage.
unity-smart
Query, arrange, and auto-bind Unity scene objects using SQL-like and spatial filters.
unity-async
Recommends Unity async scheduling strategies among Update, coroutines, UniTask, and timers.
unity-xr
Configure XR Interaction Toolkit rigs, interactors, and locomotion for Unity VR/AR scenes.
unity-component
Manage Unity GameObject components including add, remove, copy, enable, and property editing.
Frequently Asked Questions About Yong Chao Juin
FAQPage SchemaWhat tasks can I perform with Dylan8865's Unity skills?▼
You can create and edit C# scripts, build scenes and prefabs, manage assets, materials, lighting, and terrain, configure URP rendering and Shader Graphs, run EditMode/PlayMode tests, bake NavMesh, set up XR rigs and Netcode multiplayer, and execute batch operations with undo, snapshots, and rollback.
Who are these Unity skills designed for?▼
They target Unity developers, gameplay programmers, and technical artists who want to drive the Unity Editor from chat. Advisory modules also serve architects choosing design patterns, asmdef layouts, Addressables or YooAsset hot-update strategies, and performance optimization directions.
How do the Unity skills operate at runtime?▼
Functional modules communicate with the Unity Editor through a local REST server, executing operations like scene edits, test runs, and package management. Advisory modules provide source-anchored design rules for libraries such as UniTask, DOTween, Addressables, YooAsset, and Netcode for GameObjects.
What prerequisites are required to use these skills?▼
You need a running Unity Editor instance with the UnitySkills REST server reachable, verifiable via the sample connectivity skill. Specific modules require relevant packages installed through UPM, such as Cinemachine, XR Interaction Toolkit, Netcode for GameObjects 2.x, or the Universal Render Pipeline.
Do the skills support safe bulk changes and recovery?▼
Yes. The batch and workflow modules provide preview-confirm-execute mutations, background job scheduling with polling, persistent operation history, snapshots, session-level undo, and rollback, while the history module inspects the native Unity undo stack for auditing changes.