Yong Chao Juin avatar

Yong Chao Juin

Community

@Dylan8865 · Tunku Abdul Rahman University of Management and Technology

2Followers
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10Public Repos
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69Published Skills

A comprehensive Unity Editor skill suite enabling REST-driven scene, asset, rendering, testing, and multiplayer operations plus source-anchored design guidance for Unity developers.

Skills Distribution
DomainDeveloper To...Unity Editor Opera.. (40%)Rendering & Graphi.. (20%)Game Architecture .. (20%)Testing, Debugging.. (12%)

Agent Skills by Yong Chao Juin

Showing 69 vetted skills indexed across 1 GitHub repositories.

Dylan8865Dylan8865

unity-skills

Automate Unity Editor operations through a local REST API from chat.

Community
Advanced
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unity-skills-index

Indexes Unity Skills modules with mode requirements and schema-first routing guidance.

Community
Advanced
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unity-addressables-design

Provides source-anchored design rules for Unity Addressables across versions 1.22.3 and 2.9.1.

Community
Advanced
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unity-cinemachine

Configure Cinemachine virtual cameras, pipeline components, and blends in Unity scenes.

Community
Advanced
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unity-decal

Create and configure URP Decal Projectors and the DecalRendererFeature in Unity scenes.

Community
Intermediate
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unity-unitask-design

Provides source-anchored design rules for writing and reviewing UniTask async code in Unity.

Community
Advanced
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unity-ui

Create and lay out Unity UGUI Canvas elements, controls, and RectTransform layouts.

Community
Intermediate
Dylan8865Dylan8865

unity-shadergraph

Create and edit Unity Shader Graph assets through constrained node and blackboard operations.

Community
Advanced
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unity-probuilder

Create and edit ProBuilder meshes for Unity level blockout and greyboxing.

Community
Advanced
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unity-adr

Documents Unity architecture decisions with options, tradeoffs, and rationale.

Community
Basic
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unity-blueprints

Generates starter architecture blueprints for small Unity games across seven genres.

Community
Basic
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unity-importer

Configure Unity asset import settings for textures, audio, and models including per-platform overrides.

Community
Intermediate
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unity-bookmark

Save and restore Unity Scene View camera positions as named bookmarks.

Community
Basic
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unity-patterns

Recommends Unity design patterns for decoupled gameplay architecture decisions.

Community
Intermediate
Dylan8865Dylan8865

unity-asset

Manage Unity AssetDatabase operations including import, delete, move, duplicate, find, and label assets.

Community
Intermediate
Dylan8865Dylan8865

unity-testability

Advises on extracting logic from MonoBehaviour classes and planning EditMode and PlayMode tests.

Community
Basic
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unity-inspector

Advises on Unity Inspector field organization, attributes, and validation for component authoring.

Community
Basic
Dylan8865Dylan8865

unity-dotween-design

Provides source-anchored design rules for writing and reviewing DOTween animation code in Unity.

Community
Advanced
Dylan8865Dylan8865

unity-camera

Control Unity Scene View and Game cameras, configuring transforms, FOV, clip planes, and screenshots.

Community
Intermediate
Dylan8865Dylan8865

unity-optimization

Batch-compress Unity textures, meshes, and audio while analyzing scene poly counts and material usage.

Community
Intermediate
Dylan8865Dylan8865

unity-smart

Query, arrange, and auto-bind Unity scene objects using SQL-like and spatial filters.

Community
Intermediate
Dylan8865Dylan8865

unity-async

Recommends Unity async scheduling strategies among Update, coroutines, UniTask, and timers.

Community
Basic
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unity-xr

Configure XR Interaction Toolkit rigs, interactors, and locomotion for Unity VR/AR scenes.

Community
Advanced
Dylan8865Dylan8865

unity-component

Manage Unity GameObject components including add, remove, copy, enable, and property editing.

Community
Intermediate

Frequently Asked Questions About Yong Chao Juin

FAQPage Schema
What tasks can I perform with Dylan8865's Unity skills?▼

You can create and edit C# scripts, build scenes and prefabs, manage assets, materials, lighting, and terrain, configure URP rendering and Shader Graphs, run EditMode/PlayMode tests, bake NavMesh, set up XR rigs and Netcode multiplayer, and execute batch operations with undo, snapshots, and rollback.

Who are these Unity skills designed for?▼

They target Unity developers, gameplay programmers, and technical artists who want to drive the Unity Editor from chat. Advisory modules also serve architects choosing design patterns, asmdef layouts, Addressables or YooAsset hot-update strategies, and performance optimization directions.

How do the Unity skills operate at runtime?▼

Functional modules communicate with the Unity Editor through a local REST server, executing operations like scene edits, test runs, and package management. Advisory modules provide source-anchored design rules for libraries such as UniTask, DOTween, Addressables, YooAsset, and Netcode for GameObjects.

What prerequisites are required to use these skills?▼

You need a running Unity Editor instance with the UnitySkills REST server reachable, verifiable via the sample connectivity skill. Specific modules require relevant packages installed through UPM, such as Cinemachine, XR Interaction Toolkit, Netcode for GameObjects 2.x, or the Universal Render Pipeline.

Do the skills support safe bulk changes and recovery?▼

Yes. The batch and workflow modules provide preview-confirm-execute mutations, background job scheduling with polling, persistent operation history, snapshots, session-level undo, and rollback, while the history module inspects the native Unity undo stack for auditing changes.