What problem does it solve? Manually performing repetitive Unity Editor tasks—creating GameObjects, editing scripts, building scenes, configuring materials and lighting, running tests—is slow and error-prone. This Skill lets an AI agent drive the Unity Editor directly through a local REST server, covering roughly 750 operations across dozens of modules. ## Core Features & Use Cases - Editor Automation via REST: Create and edit scripts, GameObjects, components, prefabs, scenes, materials, lights, UI, terrain, and more through the UnitySkills REST server, with batch variants for multi-object operations. - Permission Modes & Safety Gates: Three operating modes (Approval, Auto, Bypass) with single-shot grants, a user-managed Allowlist, and confirmation tokens for high-risk actions like deletes and domain reloads. - Advisory Design Modules & API References: 19 documentation-only modules (architecture, patterns, Netcode, DOTween, UniTask, Addressables, ShaderGraph, YAML editing) plus topic-organized Unity Manual references to ground code generation in real APIs. - Use Case: Ask the agent to build a scene with lighting and a camera rig, batch-rename 50 GameObjects, then run EditMode tests and poll the async job result—all without touching the Editor UI. ## Quick Start Ask the agent to check the UnitySkills server health and then create a new C# script and attach it to a GameObject in the current Unity scene.