What problem does it solve? Framing scenes and configuring cameras in Unity normally requires manual editor interaction, which slows down iterative scene setup and makes scripted camera configuration error-prone. This Skill exposes camera operations as callable skills so an AI agent can position the Scene View, create and configure Game Cameras, and capture screenshots directly. ## Core Features & Use Cases - Scene View Control: Move, rotate, and focus the editor Scene View camera on objects or world-space points using camera_set_transform, camera_look_at, and camera_align_view_to_object. - Game Camera Management: Create cameras and adjust FOV, near/far clip planes, depth, clear flags, background color, culling masks, and orthographic mode via camera_create, camera_set_properties, camera_set_culling_mask, and camera_set_orthographic. - Screenshot Capture: Render from a single Game Camera off-screen or capture the editor Scene View with overlays using camera_screenshot and camera_sceneview_screenshot. - Use Case: While building a level, ask the agent to create a camera at a specific position, set its FOV to 60, switch it to orthographic for a minimap view, and save a 1920x1080 screenshot to verify framing. ## Quick Start Ask the agent to create a new Unity camera named Main Camera at position (0, 1, -10) and set its field of view to 60.