What problem does it solve? Setting up VR/AR interaction in Unity requires precise XR Interaction Toolkit (XRI) configuration, where wrong component names or property values fail silently. This Skill provides verified workflows and reflection-safe skills to build XR rigs, grab interactions, teleportation, and XR UI without hallucinated APIs. ## Core Features & Use Cases - XR Rig Setup: Create XR Origin, camera, controllers, interaction manager, and XR UI event system with validated scene diagnostics. - Interaction Configuration: Add ray, direct, and socket interactors plus grab/simple interactables with correct collider and movement-type rules. - Locomotion & UI: Configure teleportation areas/anchors, continuous movement, snap/smooth turning, haptics, and world-space XR canvases. - Use Case: When a user asks to "make this cube grabbable in VR" or "set up teleport locomotion", the Skill runs xr_check_setup, builds the rig, and wires interactors with verified XRI 2.x/3.x property names. ## Quick Start Ask the AI to set up an XR rig with a ray interactor on the right controller and make a cube grabbable using velocity tracking movement.