What problem does it solve? Setting up decals in Unity's Universal Render Pipeline requires manually creating Decal Projector GameObjects, tuning their properties, and ensuring the active URP renderer actually has a DecalRendererFeature enabled — a workflow that is easy to get wrong and tedious to repeat across scenes. ## Core Features & Use Cases - Decal Projector Management: Create, inspect, modify, batch-edit, and delete Decal Projectors in the scene via dedicated skill operations. - Renderer Feature Setup: Automatically ensure the target URP renderer has a DecalRendererFeature before projecting decals. - Safe Operation Modes: Query skills run semi-automatically, mutating skills respect approval grants, and deletion is restricted to Bypass or allowlisted execution. - Use Case: While building a URP level, ask the assistant to project a bullet-hole or grime decal onto a wall; it verifies the renderer feature, creates the projector, and configures its material, size, and fade properties. ## Quick Start Ask the assistant to add a decal to a surface in your URP scene and make sure the Decal Renderer Feature is enabled first.