ssao

Official

Add realistic contact shadows to 3D scenes.

AuthorRosyGameStudio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill enhances the visual fidelity of 3D applications by adding realistic contact shadows in crevices and corners, making scenes appear more grounded and detailed.

Core Features & Use Cases

  • Screen-Space Ambient Occlusion (SSAO): Implements hemisphere-kernel SSAO for contact shadows.
  • Multi-Pass Rendering: Utilizes separate passes for SSAO calculation, blurring, and compositing.
  • Use Case: Integrate SSAO into your SDL3 GPU application to give depth and realism to environments, especially in areas where objects meet or in intricate geometric details.

Quick Start

Integrate SSAO into your SDL3 GPU application by adding view-normal output to your geometry pass and setting up three additional fullscreen-quad pipelines for SSAO, blur, and composite passes.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ssao
Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#ssao

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.