What problem does it solve? Starting a new mini-game or vertical slice from scratch often leads to over-engineered frameworks or unstructured code. This Skill provides a lightweight architecture skeleton so you can organize a genre's core structure without building a giant reusable framework. ## Core Features & Use Cases - Genre Blueprints: Covers 2D platformer, top-down shooter, endless runner, puzzle, tower defense, clicker/incremental, and card/turn-based prototypes. - Structured Output: Delivers the core loop, recommended scenes, modules, initial script list, data/config assets, and UI responsibilities. - Scope Guardrails: Explicitly advises what to keep simple, favoring a short script inventory over future-proof template sprawl. - Use Case: When you say "做个平台跳跃" or "how do I structure a tower defense game", you get a minimal viable blueprint with scenes, scripts, and config assets to start coding immediately. ## Quick Start Ask for a starter architecture blueprint for a tower defense game in Unity, including its core loop, scenes, and initial scripts.