What problem does it solve? Writing DOTween animation code in Unity often leads to subtle bugs: tweens outliving destroyed targets, Append-versus-Join timing mistakes, OnComplete never firing on infinite loops, and missing module compile errors. This Skill grounds every rule in the actual DOTween 1.3.015 source code with file and line citations, so AI-generated or reviewed tween code is auditable rather than based on stale memory. ## Core Features & Use Cases - Source-anchored rule set: Ten critical rules covering DOTween.Init bootstrap, the [DOTween] driver GameObject, autoKill semantics, Safe Mode, SetLink lifetime binding, and Sequence composition, each citing exact source lines. - Eight sub-doc references: Deep dives into basics, tween lifecycle, sequences, shortcut extensions by target type, easing, lifetime management, UniTask/Coroutine/Addressables integration, and 30 concrete production pitfalls. - Use Case: When a developer asks to "make a UI panel fade in and bounce", the Skill routes to the correct shortcuts (CanvasGroup.DOFade vs Image.DOFade), the right ease overload, and the SetLink lifetime binding so the tween dies cleanly when the panel closes. ## Quick Start Ask the AI to write or review a DOTween animation, such as creating a sequence that moves, rotates, and scales a transform with proper lifetime binding and easing.