What problem does it solve? Manually locating, arranging, and wiring up objects in large Unity scenes is slow and error-prone. This Skill lets you find objects by component property values or spatial regions, auto-arrange selections into layouts, and auto-fill reference fields without clicking through the Hierarchy. ## Core Features & Use Cases - SQL-like Scene Queries: Find objects by component property conditions (e.g., all Lights with intensity > 2) or by spatial region (sphere radius around a point). - Automatic Layout & Alignment: Arrange selected objects into Linear, Grid, Circle, or Arc layouts, distribute them evenly, snap to grid, align to ground, or randomize transforms. - Auto Reference Binding: Automatically fill a List/Array field on a component with objects matching a tag or name, such as wiring all SpawnPoint-tagged objects into a GameManager. - Use Case: While building a level, ask to find every light above a brightness threshold, arrange the selected props in a circle, then bind all spawn points to the game controller in one pass. ## Quick Start Ask the assistant to find all Light components in the Unity scene with intensity greater than 2 and list them.