unity-bookmark

Save and restore Unity Scene View camera positions as named bookmarks.

Updated Jan 29, 2026
One-click install
npx skills add https://github.com/Dylan8865/FinalYearProject --skill unity-bookmark-dylan8865
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: unity-bookmark
Source: https://github.com/Dylan8865/FinalYearProject/tree/main/GameDev/Tester/.agents/skills/unity-skills/skills/bookmark
Command: npx skills add https://github.com/Dylan8865/FinalYearProject --skill unity-bookmark-dylan8865

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Navigating back to specific camera angles in the Unity Scene View is repetitive and imprecise when done manually, especially when switching between multiple viewpoints during level design or scene inspection. ## Core Features & Use Cases - Save Viewpoints: Store the current Scene View camera pivot, rotation, and size together with the current selection under a custom name using bookmark_set. - Restore Viewpoints: Jump back to any saved camera position instantly with bookmark_goto, and list all saved bookmarks with bookmark_list. - Use Case: While reviewing a large game level, save bookmarks for the spawn area, boss arena, and hidden passage, then jump between them during design reviews without manually repositioning the camera each time. ## Quick Start Save the current Scene View camera angle as a bookmark named "boss-arena" so I can jump back to it later.

Frequently Asked Questions about unity-bookmark

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save a Scene View camera position in Unity?▼

Use the bookmark_set operation with a bookmarkName parameter to save the current Scene View camera pivot, rotation, size, and selection under that name. You can later restore it with bookmark_goto using the same name.

How do I jump back to a saved camera angle in Unity Scene View?▼

Call bookmark_goto with the name of a previously saved bookmark to move the Scene View camera back to that stored position. Use bookmark_list first if you need to see all available bookmark names.

Do Unity scene view bookmarks persist between editor sessions?▼

No, bookmarks are stored in memory only and do not persist as assets on disk. The bookmark_delete operation only removes the in-memory entry and performs no asset file I/O.

Why does bookmark_delete fail with a MODE_FORBIDDEN error?▼

bookmark_delete is classified as a Delete operation and is forbidden in Auto mode, returning MODE_FORBIDDEN. It only runs under Bypass mode or through a user-managed Allowlist entry, while set, goto, and list run directly in Approval mode.

What is the difference between scene view bookmarks and workflow snapshots?▼

Bookmarks save only the Scene View camera position and current selection, not scene object state. For object state undo and workflow snapshots, use the workflow module; for scene save and load, use the scene module.