asset-import-pipeline
CommunityAutomate asset import and optimization.
Authornlelouche
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the process of sanitizing and optimizing assets (Textures, Models, Audio) as they are imported into the Unity project, preventing common issues like texture bloat and ensuring mobile compatibility.
Core Features & Use Cases
- Automated Compression: Applies platform-specific compression settings to textures.
- Asset Type Detection: Automatically sets TextureType (e.g., Normal Map, Sprite) based on naming conventions or folder structure.
- Model Import Cleanup: Disables material import for FBX files and optimizes animation import.
- Audio Settings: Forces mono for 3D sounds and enables streaming for music.
- Use Case: Ensure all imported textures adhere to mobile compression standards and that no unnecessary materials are imported with 3D models.
Quick Start
Use the asset-import-pipeline skill to compress all textures for mobile platforms.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: asset-import-pipeline Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#asset-import-pipeline Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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