asset-import-pipeline

Community

Automate asset import and optimization.

Authornlelouche
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill automates the process of sanitizing and optimizing assets (Textures, Models, Audio) as they are imported into the Unity project, preventing common issues like texture bloat and ensuring mobile compatibility.

Core Features & Use Cases

  • Automated Compression: Applies platform-specific compression settings to textures.
  • Asset Type Detection: Automatically sets TextureType (e.g., Normal Map, Sprite) based on naming conventions or folder structure.
  • Model Import Cleanup: Disables material import for FBX files and optimizes animation import.
  • Audio Settings: Forces mono for 3D sounds and enables streaming for music.
  • Use Case: Ensure all imported textures adhere to mobile compression standards and that no unnecessary materials are imported with 3D models.

Quick Start

Use the asset-import-pipeline skill to compress all textures for mobile platforms.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: asset-import-pipeline
Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#asset-import-pipeline

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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