What problem does it solve? Framing scenes and configuring cameras in Unity normally requires manual editor interaction, which slows down automated or agent-driven workflows. This Skill exposes camera operations as callable skills so an AI agent can move the Scene View, create and configure Game Cameras, and capture screenshots programmatically. ## Core Features & Use Cases - Scene View Control: Set the Scene View camera position and rotation, focus on a world point, or align the view to a specific GameObject. - Game Camera Management: Create cameras, list all cameras in the scene, and adjust properties like field of view, clip planes, depth, clear flags, background color, culling masks, and orthographic mode. - Screenshot Capture: Render a single Game Camera off-screen or capture the editor Scene View (with or without grid/gizmo overlays), optionally returning the image as base64 for remote clients. - Use Case: Ask the agent to create a camera at a specific position, set its FOV to 60, switch it to orthographic, and save a 1920x1080 screenshot to verify the framing. ## Quick Start Ask the agent to create a new Game Camera named Main Camera at position 0, 1, -10 and capture a screenshot from it.