What problem does it solve? Manually performing repetitive Unity Editor tasks—creating GameObjects, editing scripts, building scenes, configuring materials, running tests—is slow and error-prone. This Skill lets an AI agent drive the Unity Editor directly from chat through a local REST server exposing hundreds of editor operations. ## Core Features & Use Cases - Full Editor Automation: Create and edit scripts, GameObjects, scenes, prefabs, materials, lighting, UI, and assets across 50+ functional modules with roughly 776 REST skills. - Safe Permission Model: Three operating modes (Approval, Auto, Bypass) with grant protocols, allowlists, dry-run validation, and transactional batch rollback protect against unwanted mutations. - Batch & Workflow Orchestration: Execute multi-step operations in one call with inter-step references, aggregate planning, and all-or-nothing transactional rollback. - Use Case: Ask the agent to create a cube, attach a new C# script, wait out the Domain Reload, verify compilation via the compile status endpoint, and run EditMode tests—all without touching the Editor UI. ## Quick Start Ask the agent to check the Unity Skills server health and then create a new GameObject with a script attached in the current Unity scene.