unity-skills-index

Indexes Unity editor automation modules with mode requirements and schema-first routing rules.

Updated Oct 13, 2025
One-click install
npx skills add https://github.com/Darth-Carrotpie/ProxyCore --skill unity-skills-index-darth-carrotpie
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: unity-skills-index
Source: https://github.com/Darth-Carrotpie/ProxyCore/tree/main/.agents/skills/unity-skills/skills
Command: npx skills add https://github.com/Darth-Carrotpie/ProxyCore --skill unity-skills-index-darth-carrotpie

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve? When working with a large Unity automation toolkit, it is hard to know which module handles a given task, whether that module needs user approval under the current operating mode, and what the exact skill signatures are. This index catalogs every functional REST module and advisory design module so you can route tasks correctly. ## Core Features & Use Cases - Module Catalog: Lists 50+ functional modules (gameobject, component, prefab, scene, shadergraph, netcode, yooasset, dotween, and more) with batch support and mode labels (SA / FA / Mixed / auto-forbidden). - Advisory Design Modules: Provides design-only guidance modules such as architecture, patterns, unitask-design, addressables-design, and yaml-editing for planning and review tasks. - Mode & Schema Routing: Explains Approval/Auto/Bypass operating modes, the batch-first rule for multi-object edits, and the <module>_<action> naming convention verified against GET /skills/schema. - Use Case: A user asks to set up XR grab interactions; you consult the index, find the xr module (FA mode), load its SKILL.md and API reference, then call xr_add_grab_interactable with verified parameters. ## Quick Start Ask which Unity module handles a task, for example request the module list and the right module for editing prefabs in Auto mode.

Frequently Asked Questions about unity-skills-index

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find which Unity module handles a specific editor task?▼

Consult the module index table, which maps tasks like object creation, prefab editing, or NavMesh baking to modules such as gameobject, prefab, or navmesh. Then load that module's SKILL.md and verify exact signatures via GET /skills/schema before calling.

What do the SA, FA, and Mixed mode labels mean for Unity skills?▼

SA modules run directly in Approval, Auto, and Bypass modes. FA modules require a user grant under Approval but run directly under Auto and Bypass. Mixed modules contain both types, so check the per-skill mode field returned by GET /skills.

Can auto-forbidden Unity skills like Delete or Play Mode run under Approval mode?▼

No. Auto-forbidden skills return MODE_FORBIDDEN under Approval and Auto modes. They only run under Bypass mode, or when the user permanently allows them via the Allowlist. Never attempt a grant request for them.

When should I use batch skills instead of single-item Unity calls?▼

Use *_batch skills whenever a task touches two or more objects in Auto or Bypass mode, or after a successful grant under Approval. Batch calls reduce round trips compared to repeated single-item invocations.

Does the index cover third-party Unity packages like YooAsset or DOTween?▼

Yes. It includes functional modules for YooAsset, DOTween, PrimeTween, HybridCLR, Behavior, and Netcode for GameObjects, plus source-anchored design modules for Addressables, UniTask, and ShaderGraph with version-specific rules.