yuse168
Community@yuse168
yuse168 provides a 76-module Unity Editor skill registry enabling REST-driven scene, asset, rendering, testing, and hot-update operations for game developers.
Agent Skills by yuse168
Showing 75 vetted skills indexed across 1 GitHub repositories.
unity-skills
Automate Unity Editor operations through a local REST API with hundreds of skills.
unity-skills-index
Indexes Unity Skills modules with mode requirements and routing guidance for module selection.
unity-addressables-design
Provides source-anchored design rules for Unity Addressables across versions 1.22.3 and 2.9.1.
unity-behavior
Inspect, create, and wire Unity Behavior graphs and blackboard variables on agents.
unity-cinemachine
Configure Cinemachine virtual cameras, pipeline components, and blends in Unity scenes.
unity-decal
Create and configure URP Decal Projectors and the DecalRendererFeature in Unity scenes.
unity-unitask-design
Provides source-anchored design rules for writing and reviewing UniTask async code in Unity.
unity-ui
Create and lay out Unity UGUI Canvas elements including panels, buttons, text, and layout groups.
unity-shadergraph
Create and edit Unity Shader Graph assets through constrained node and blackboard operations.
unity-probuilder
Create and edit ProBuilder meshes for Unity level blockout and greyboxing.
unity-adr
Documents Unity architecture decisions with options, tradeoffs, and rationale.
unity-blueprints
Generates starter architecture blueprints for small Unity games across seven genres.
unity-importer
Configure Unity texture, audio, and model import settings with per-platform overrides.
unity-bookmark
Save and restore Unity Scene View camera positions as named bookmarks.
unity-patterns
Advises on selecting Unity design patterns for decoupled game architecture decisions.
unity-asset
Manage Unity AssetDatabase operations including import, delete, move, duplicate, find, and label assets.
unity-testability
Advises on extracting logic from MonoBehaviour classes and planning Unity EditMode and PlayMode tests.
unity-inspector
Advises on Unity Inspector field exposure, attributes, and validation for component authoring.
unity-dotween-design
Provides source-anchored design rules for writing and reviewing DOTween animation code in Unity.
unity-camera
Control Unity Scene View and Game cameras, configuring transforms, FOV, clip planes, and screenshots.
unity-primetween-design
Provides source-anchored design rules for PrimeTween 1.4.6 tween animation code in Unity.
unity-optimization
Batch-compress Unity textures, meshes, and audio while analyzing scene poly counts and material usage.
unity-smart
Query, arrange, and auto-bind Unity scene objects using SQL-like and spatial filters.
unity-async
Guides selection among Update, coroutines, UniTask, and timers for Unity async scheduling.
Frequently Asked Questions About yuse168
FAQPage SchemaWhat tasks can I perform with yuse168's Unity skills?▼
You can drive the Unity Editor through a local REST server: create and edit C# scripts, GameObjects, scenes, prefabs, materials, and lighting; run tests; bake NavMesh; configure URP, Cinemachine, and Timeline; build YooAsset bundles; and compile HybridCLR hot-update DLLs across 76 modules.
Who are these Unity skills designed for?▼
They target Unity game developers and technical designers who want conversational control of the Editor. Functional REST modules suit engineers automating builds and scenes, while advisory design modules help architects choose patterns, plan asmdef layouts, and review Addressables, UniTask, DOTween, or Netcode code.
How do the Unity skills run in practice?▼
Skills operate against a local REST server connected to the Unity Editor. Functional modules execute editor operations directly, with an index module for browsing the catalog and checking Approval/Auto/Bypass mode requirements. A sample module provides echo/ping calls to smoke-test server connectivity first.
What prerequisites do the Unity skills require?▼
You need a running Unity Editor instance with the UnitySkills REST server reachable. The experimental Unity CLI guidance additionally requires the project to be bound in the UnitySkills panel, meaning Library/UnitySkills/cli_config.json must exist with enabled:true before headless or cold-start operations apply.
Do the skills cover multiplayer, XR, and performance work?▼
Yes. Netcode for GameObjects 2.x modules handle NetworkManager, spawning, RPCs, and NetworkVariables; the XR module sets up XRI rigs and grab/socket/ray interactors; profiler and performance modules capture frame timing, memory stats, and advise on GC pressure, pooling, and hot paths.