What problem does it solve? Unity projects often ship with oversized builds and poorly optimized scenes because manually auditing hundreds of textures, meshes, and audio clips is impractical. This Skill batch-compresses assets and analyzes scenes for high-poly meshes, duplicate materials, and overdraw risks. ## Core Features & Use Cases - Batch Asset Compression: Apply texture size limits and crunch compression, mesh compression levels, and audio compression formats across filtered asset sets in one operation. - Scene Analysis: Detect high-poly renderers, excessive material slots, duplicate materials, and transparent objects causing overdraw. - Static Flags & LOD Setup: Query and set static flags for batching, and configure LOD Groups with custom screen-relative transition distances. - Use Case: Before a mobile release, run a large-asset scan to find textures over 1MB, batch-compress them to 1024 max size with crunch, then analyze the main scene for meshes exceeding 10000 triangles. ## Quick Start Analyze my current Unity scene for performance bottlenecks and list all textures larger than 1MB so we can reduce the build size.