What problem does it solve? Starting a new mini-game or vertical slice in Unity often leads to over-engineered frameworks or unstructured code. This Skill provides a lightweight architecture skeleton so you know which scenes, modules, scripts, and data assets to create first. ## Core Features & Use Cases - Genre Blueprints: Covers 2D platformer, top-down shooter, endless runner, puzzle, tower defense, clicker/incremental, and card/turn-based prototypes. - Structured Output: Delivers core loop, recommended scenes, module list, initial script inventory, data/config assets, and UI responsibilities. - Scope Guardrails: Deliberately keeps the blueprint minimal, avoiding future-proof template sprawl. - Use Case: You want to build a tower defense game from scratch. Ask for a blueprint and receive a concrete list of scenes, scripts, and config assets to create before writing gameplay code. ## Quick Start Ask the assistant to outline a starter architecture blueprint for a 2D platformer in Unity, including scenes, scripts, and data assets.