unity-blueprints

Generates starter architecture blueprints for small Unity games across seven genres.

Updated May 20, 2026
One-click install
npx skills add https://github.com/yuse168/Roomies --skill unity-blueprints-yuse168
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: unity-blueprints
Source: https://github.com/yuse168/Roomies/tree/main/.agents/skills/unity-skills/skills/blueprints
Command: npx skills add https://github.com/yuse168/Roomies --skill unity-blueprints-yuse168

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Starting a new mini-game or vertical slice in Unity often leads to over-engineered frameworks or unstructured code. This Skill provides a lightweight architecture skeleton so you know which scenes, modules, scripts, and data assets to create first. ## Core Features & Use Cases - Genre Blueprints: Covers 2D platformer, top-down shooter, endless runner, puzzle, tower defense, clicker/incremental, and card/turn-based prototypes. - Structured Output: Delivers core loop, recommended scenes, module list, initial script inventory, data/config assets, and UI responsibilities. - Scope Guardrails: Deliberately keeps the blueprint minimal, avoiding future-proof template sprawl. - Use Case: You want to build a tower defense game from scratch. Ask for a blueprint and receive a concrete list of scenes, scripts, and config assets to create before writing gameplay code. ## Quick Start Ask the assistant to outline a starter architecture blueprint for a 2D platformer in Unity, including scenes, scripts, and data assets.

Frequently Asked Questions about unity-blueprints

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I structure a small Unity game from scratch?▼

Start with a genre blueprint that defines the core loop, recommended scenes, modules, and an initial script list. This Skill produces that skeleton for seven common genres so you create only the scripts and assets you actually need first.

What game genres does this Unity blueprint skill support?▼

It supports 2D platformer, top-down shooter, endless runner, puzzle/interaction, tower defense, clicker/incremental, and card/turn-based prototypes. Each blueprint follows the same output format covering scenes, modules, scripts, data assets, and UI.

What does a Unity game architecture blueprint include?▼

Each blueprint includes the core loop, recommended scenes, recommended modules, an initial script list, data and config assets, UI responsibilities, and explicit notes on what to keep simple. It is documentation only, with no generated code.

When should I not use a starter architecture blueprint?▼

Avoid it when you need a full production framework or reusable template library, since the blueprints deliberately favor the smallest viable structure. It is meant for mini-games and vertical slices, not large-scale projects.

Does the blueprint skill generate Unity scripts or C# code?▼

No, it is documentation only. It recommends which scripts to create and how to organize them, but it does not write the C# implementation or execute any Unity tooling.