What problem does it solve? Operating the Unity Editor manually for repetitive tasks like creating GameObjects, editing scripts, building scenes, and managing assets is slow and error-prone. This Skill lets you drive the Unity Editor directly from chat through a local REST API, covering hundreds of editor operations across dozens of modules. ## Core Features & Use Cases - Editor Automation via REST API: Create and edit scripts, build scenes and prefabs, manage assets, materials, and lighting, and run tests through 776 REST skills across 54 functional modules. - Permission Modes & Safety Gates: Three operating modes (Approval, Auto, Bypass) with grant protocols, allowlists, dry-run validation, and transactional batch execution with rollback. - Design Guidance Modules: 20 advisory modules with source-anchored rules for Netcode, DOTween, UniTask, Addressables, ShaderGraph, and more, plus an index of official Unity documentation URLs. - Use Case: Ask the assistant to create a cube in the current scene, batch-rename 50 GameObjects, or configure a URP renderer feature — the Skill discovers the right REST endpoint, validates parameters via dry-run, and executes with audit logging. ## Quick Start Ask the assistant to create a new C# script named PlayerController and attach it to a GameObject in the current Unity scene.