What problem does it solve? Setting up decals in Unity's Universal Render Pipeline requires both scene-level Decal Projector configuration and renderer-level feature wiring, which is easy to get wrong or forget. This Skill automates creating, inspecting, editing, and deleting Decal Projectors while ensuring the target URP renderer actually has a DecalRendererFeature enabled. ## Core Features & Use Cases - Decal Projector Management: Create, inspect, modify, batch-edit, and delete Decal Projector GameObjects in the scene. - Renderer Feature Setup: Ensure the active URP renderer has a DecalRendererFeature before projecting decals, avoiding silent rendering failures. - Safe Operation Modes: Query skills run freely, mutating skills respect approval grants, and deletion is restricted to Bypass or allowlisted sessions. - Use Case: When a user asks to add a bullet-hole or grime decal to a wall in a URP project, the Skill verifies the renderer feature exists, creates the projector, and sets its material, size, and fade properties. ## Quick Start Add a URP decal projector to the selected wall and make sure the current renderer has the Decal Renderer Feature enabled.