What problem does it solve? Managing Unity's Universal Render Pipeline settings manually through the editor is slow and error-prone, especially when adding renderer features or adjusting URP asset settings across Unity 2022.3 and Unity 6 projects. ## Core Features & Use Cases - URP Asset Configuration: Modify HDR, MSAA, render scale, shadows, and camera texture settings on the active URP asset. - Renderer Feature Management: List, add, enable, disable, or remove renderer features on specific renderers, with runtime validation of which features are actually creatable. - Safe Operation Modes: Query operations run freely, mutating operations require approval, and destructive removals are restricted to explicit allowlists. - Use Case: When a user asks to add ambient occlusion to their URP renderer, the skill first inspects the active URP asset, confirms ScreenSpaceAmbientOcclusion is creatable in that Unity version, then adds and activates it. ## Quick Start Ask the assistant to inspect the current URP asset and add a supported renderer feature such as ambient occlusion to the default renderer.