What problem does it solve? Framing shots and configuring cameras in Unity normally requires manual editor work or hand-written scripts. This Skill lets you move the Scene View camera, create and configure Game Cameras, and capture screenshots directly through natural language commands. ## Core Features & Use Cases - Scene View Control: Set the Scene View camera position and rotation, focus on a world point, or align the view to a specific GameObject. - Game Camera Management: Create cameras, set FOV, near/far clip planes, depth, clear flags, background color, culling masks, and toggle orthographic projection. - Screenshot Capture: Render a single Game Camera off-screen or capture the editor Scene View (with grid and gizmos) to a PNG file, optionally returned as base64. - Use Case: Ask the AI to create a camera at a specific position, set its field of view to 60, and capture a 1920x1080 screenshot to verify the framing of a level. ## Quick Start Create a new camera named Main Camera at position 0, 1, -10, set its field of view to 60, and take a screenshot saved to Assets/screenshot.png.