What problem does it solve? Adjusting Unity asset import settings across many textures, audio clips, and models is repetitive and error-prone when done manually in the Inspector. This Skill lets you read and modify importer settings programmatically, batch-apply consistent policies, and trigger reimports so changes fully take effect. ## Core Features & Use Cases - Texture Import Configuration: Set texture type, max size, compression, filter mode, sprite settings, and per-platform overrides for Standalone, iOS, Android, and WebGL. - Audio Import Configuration: Control load type, compression format, quality, and mono conversion, plus manage scene AudioSources and create AudioMixer assets. - Model Import Configuration: Adjust scale, mesh compression, rig/animation type, animation clip splits, and material import behavior. - Batch Operations & Reimport: Apply one policy to many assets at once and reimport assets so Unity fully refreshes them. - Use Case: Convert a folder of UI PNGs to Sprite type with mipmaps disabled in one batch call, set a BGM file to Streaming with Vorbis compression, then reimport it. ## Quick Start Ask the AI to set all textures under Assets/UI to Sprite type with mipmaps disabled and then reimport them.