What problem does it solve? Manually locating, arranging, and wiring up objects in large Unity scenes is slow and error-prone. This Skill lets you find objects by component property values or spatial regions, auto-arrange selections into layouts, and auto-fill reference fields without clicking through the Hierarchy. ## Core Features & Use Cases - SQL-like Scene Queries: Find objects by component property conditions (e.g., all Lights with intensity > 2) or by spatial region (sphere radius around a point), with optional component filters. - Automatic Layout & Transforms: Arrange selected objects into Linear, Grid, Circle, or Arc layouts, distribute them evenly, snap to grid, align to ground via raycast, or randomize transforms. - Auto Reference Binding: Fill a List/Array field on a component with objects matched by tag or name, and batch-replace selected objects with a prefab while preserving transforms. - Use Case: You need to populate a GameController's spawn point list and tidy the scene. Query all objects tagged SpawnPoint, bind them to the spawns field automatically, then arrange the remaining props in a circle layout. ## Quick Start Ask the AI to find all Light components in the Unity scene with intensity greater than 2 and list the results.