What problem does it solve? Organizing a Unity project's assets manually through the editor is slow and error-prone, especially when importing, moving, renaming, or deleting many files at once. This Skill exposes the Unity AssetDatabase as callable operations so you can script asset management tasks directly. ## Core Features & Use Cases - Full Asset Lifecycle: Import external files, delete, move/rename, duplicate, reimport, and refresh assets programmatically. - Batch Operations: Use asset_import_batch, asset_delete_batch, and asset_move_batch to process multiple assets in a single call instead of looping one by one. - Search & Metadata: Find assets with Unity search filter syntax (e.g. t:Texture2D player), retrieve asset info, and get or set labels for organization. - Use Case: You downloaded 20 texture files and need them imported into Assets/Textures, then want to move old materials into an archive folder — do it all with two batch calls. ## Quick Start Ask the AI to import a set of external image files into your Unity project's Assets folder and then search for all Texture2D assets matching a name.