unity-bookmark

Save and restore Unity Scene View camera positions as named bookmarks.

Updated May 20, 2026
One-click install
npx skills add https://github.com/yuse168/Roomies --skill unity-bookmark-yuse168
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: unity-bookmark
Source: https://github.com/yuse168/Roomies/tree/main/.agents/skills/unity-skills/skills/bookmark
Command: npx skills add https://github.com/yuse168/Roomies --skill unity-bookmark-yuse168

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Navigating back to specific camera angles in the Unity Scene View is repetitive and imprecise when done manually. This Skill lets you save the current Scene View camera pivot, rotation, and size together with the current selection under a name, then jump back to that exact viewpoint later. ## Core Features & Use Cases - Save Bookmarks: Store the current Scene View camera position and selection under a custom name with bookmark_set. - Restore Viewpoints: Instantly move the Scene View camera back to any saved bookmark with bookmark_goto. - Manage Bookmarks: List all saved bookmarks with bookmark_list or remove one with bookmark_delete. - Use Case: While reviewing a large level, save camera positions for the spawn point, boss arena, and hidden area, then jump between them during design review without manually orbiting and panning the camera each time. ## Quick Start Save the current Scene View camera angle as a bookmark named "boss-arena" so I can jump back to it later.

Frequently Asked Questions about unity-bookmark

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save a Scene View camera position in Unity?▼

Use the bookmark_set operation with a bookmarkName parameter to save the current Scene View camera pivot, rotation, and size along with the current selection. You can then restore that exact viewpoint later by name.

How do I jump back to a saved camera angle in the Unity Scene View?▼

Call bookmark_goto with the name of a previously saved bookmark. The Scene View camera moves to the stored pivot, rotation, and size, and the saved selection is restored.

Does a Unity scene bookmark save the scene state or object changes?▼

No. Bookmarks only store the Scene View camera position plus the current selection, not scene state. For object state snapshots and undo, use the workflow module; for scene save and load, use the scene module.

Why can't I delete a bookmark in Approval mode?▼

bookmark_delete is marked as a Delete operation and is forbidden in Auto and Approval modes, returning MODE_FORBIDDEN. It is only reachable under Bypass mode or through a user-managed Allowlist entry.

Are Unity scene bookmarks persisted to disk?▼

No. Bookmarks are stored in memory only, so deleting one performs no asset I/O. They do not survive as saved assets in the project.